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UE Tip: Landscape Tiling Methods

I'm skipping distance blending as it is well know. UV rotation, Cellbombing, Texture Variation & Splat Mapping/Texture Bombing.

Normal Texture - Nothing special. Best way to do this is to distance blend with the same texture. 194 Instructions.

Normal Texture - Nothing special. Best way to do this is to distance blend with the same texture. 194 Instructions.

Cons: Repetitive lines.

Cons: Repetitive lines.

Random Tiling Direction & UV.  237 instructions.

Random Tiling Direction & UV. 237 instructions.

Cons: Not all 4 edges line up so it makes obvious connections lines. (Not a Unreal Engine Material Function)

Cons: Not all 4 edges line up so it makes obvious connections lines. (Not a Unreal Engine Material Function)

Cellbomb. 203 Instructions.

Cellbomb. 203 Instructions.

Cons: Blur lines, dark cells (Pro for some use cases). These issues are more hidden on some textures than others, you can also scale to hide them better.

Cons: Blur lines, dark cells (Pro for some use cases). These issues are more hidden on some textures than others, you can also scale to hide them better.

Cellbomb isn't a default Material Function in Unreal. More info: https://youtu.be/HVoaR0Um08w?si=AEFIT1ByJ7igPaqc&t=191

Cellbomb isn't a default Material Function in Unreal. More info: https://youtu.be/HVoaR0Um08w?si=AEFIT1ByJ7igPaqc&t=191

Cellbomb Texture.

Cellbomb Texture.

The Next 2 nodes are Material Functions in Unreal Engine.

The Next 2 nodes are Material Functions in Unreal Engine.

Texture Variation (Often used in film projects) 222 Instructions.

Texture Variation (Often used in film projects) 222 Instructions.

Cons: Lines. You can hide these with scaling & heightmap use in some cases.

Cons: Lines. You can hide these with scaling & heightmap use in some cases.

Texture Bombing. Also known as splat mapping. 288 Instructions.

Texture Bombing. Also known as splat mapping. 288 Instructions.

Cons: I actually had to look hard, its obvious there is something off, but even up close its hard to find. There are lines its in between (Distance) Cellbombing & (Near) Texture variation lines but they are thinner & Blended quite well.

Cons: I actually had to look hard, its obvious there is something off, but even up close its hard to find. There are lines its in between (Distance) Cellbombing & (Near) Texture variation lines but they are thinner & Blended quite well.