Mostly done with space now working on landscape materials. https://www.artstation.com/artwork/AlY3vW
Landscape Puddle Mat (No opacity since Landscape Material).

Credit: Adam Funari https://axton.artstation.com/projects/nYeAJe
I used his material & Changed a few things, Then added animation to this material after taking the screenshot. I will add in my "Spots mask" at a later date.
Making Cellbombing work on cliffs to blend in some variation. Well I was wrong, Figured out why they don't use this technique the hard way.
Default Unreal Open Level with my latest Gaea landscape material applied directly. It has not been tuned or tiled yet. Note: UE5.3 has shadow issues & I noticed a Normal Bchannel bug. I had to lower normal B channel to 0.2 to fix after this.
Hiding tiling rather than bombing techniques.