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Studio Collab - Landscape Materials 2024 (Q1)

Mostly done with space now working on landscape materials. https://www.artstation.com/artwork/AlY3vW

Landscape Puddle Mat (No opacity since Landscape Material).

Credit: Adam Funari https://axton.artstation.com/projects/nYeAJe
I used his material & Changed a few things, Then added animation to this material after taking the screenshot. I will add in my "Spots mask" at a later date.

Credit: Adam Funari https://axton.artstation.com/projects/nYeAJe
I used his material & Changed a few things, Then added animation to this material after taking the screenshot. I will add in my "Spots mask" at a later date.

Making Cellbombing work on cliffs to blend in some variation. Well I was wrong, Figured out why they don't use this technique the hard way.

Default Unreal Open Level with my latest Gaea landscape material applied directly. It has not been tuned or tiled yet. Note: UE5.3 has shadow issues & I noticed a Normal Bchannel bug. I had to lower normal B channel to 0.2 to fix after this.

Gaea Landscape Material - So simple. work smarter not harder.

Gaea Landscape Material - So simple. work smarter not harder.

The Master Material. While its for a Studio & landscape Masks. I've added RVT, Grass(Foliage) function, Physical Material outputs & Automaterial/blending/height option in case they want to make a game in the future reusing OG film assets.

The Master Material. While its for a Studio & landscape Masks. I've added RVT, Grass(Foliage) function, Physical Material outputs & Automaterial/blending/height option in case they want to make a game in the future reusing OG film assets.

Hiding tiling rather than bombing techniques.