A handful of old materials. Because the other post is getting long I thought i'd split them up.
Greenstone Mat
Greenstone / Jade e.t.c. Also works well for Candy/Lollies
Uses: Any lava/Rock Normal, Any 2 Noise textures, Any set of Dots Texture (Black & white).
Dots
Lava/Rock Texture
T_Noise_05
T_TilingNoise03
Basic Fog Material, mainly for fog cards/cubes. Uses T_Perlin_Noise_M
T_Perlin_Noise_M
Simple Cinematic Fog - Heavy. For Fog Cards/Cubes
Simple Cinematic Fog - General Use. For Fog Cards/Cubes. Uses: TilingNoise05
TilingNoise05
Dual Glowing Material. Uses: T_Smoke_Tiled_D1, T_Noise01, T_Sky_Stars.
A lot of customization can be done to it, but it's main use it 2 shades of glowing colour.
T_Sky_Stars
T_Noise01
T_Smoke_Tiled_D1
These simple effect materials are good for Teaching & learning.
RGB
RGB
RGB
RGB
Glitter Mat P1
Glitter Mat P2
Noise Texture For Glitter Mat
Glitter Material
Glass for Scenes - Works best with PP, Ray Tracing e.t.c.
Caustics = OG the 4way chaos material is in Engine content, I had to drag drop it in, Not sure if that due to a bug or poor UE design.
Caustics = Way to make pattern shapes
Example
Example Texture. Used for Underwater scenes.
If you don't do foliage you probably don't know this Material node. It allows for 2 different textures/colours to be used of each side of an object. Does have a flaw, say if you do a cube the interior will be a different colour to the exterior.
Side A
Side B
This is the Proper way to do 2 sided Materials.
As you can see it literally does the same thing. Hence the disclaimer it literally is 2 sided.
The inside of the cylinder with the 2 sided material applied.
Greyscalke Filter (can change to PostProcess for PP)
Greyscalke Filter (can change to PostProcess for PP)
"Tron" Lines Filter (Can change to PostProcess for PP)
"Tron" Lines Filter (Can change to PostProcess for PP)
How to make Spiderwebs. The add helps the white lines show up (optional).
Wet Decal, Good for lining in & around wet areas.
How to set Lighting materials.
A master "fire/torch" material, noise works as a texture.