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Materials Part 2 UE5

A handful of old materials. Because the other post is getting long I thought i'd split them up.

Greenstone Mat

Greenstone Mat

Greenstone / Jade e.t.c. Also works well for Candy/Lollies

Greenstone / Jade e.t.c. Also works well for Candy/Lollies

Uses: Any lava/Rock Normal, Any 2 Noise textures, Any set of Dots Texture (Black & white).

Uses: Any lava/Rock Normal, Any 2 Noise textures, Any set of Dots Texture (Black & white).

Dots

Dots

Lava/Rock Texture

Lava/Rock Texture

T_Noise_05

T_Noise_05

T_TilingNoise03

T_TilingNoise03

Basic Fog Material, mainly for fog cards/cubes. Uses T_Perlin_Noise_M

Basic Fog Material, mainly for fog cards/cubes. Uses T_Perlin_Noise_M

T_Perlin_Noise_M

T_Perlin_Noise_M

Simple Cinematic Fog - Heavy. For Fog Cards/Cubes

Simple Cinematic Fog - Heavy. For Fog Cards/Cubes

Simple Cinematic Fog - General Use. For Fog Cards/Cubes. Uses: TilingNoise05

Simple Cinematic Fog - General Use. For Fog Cards/Cubes. Uses: TilingNoise05

TilingNoise05

TilingNoise05

Dual Glowing Material. Uses: T_Smoke_Tiled_D1, T_Noise01, T_Sky_Stars.
A lot of customization can be done to it, but it's main use it 2 shades of glowing colour.

Dual Glowing Material. Uses: T_Smoke_Tiled_D1, T_Noise01, T_Sky_Stars.
A lot of customization can be done to it, but it's main use it 2 shades of glowing colour.

T_Sky_Stars

T_Sky_Stars

T_Noise01

T_Noise01

T_Smoke_Tiled_D1

T_Smoke_Tiled_D1

These simple effect materials are good for Teaching & learning.

These simple effect materials are good for Teaching & learning.

RGB

RGB

RGB

RGB

RGB

RGB

RGB

RGB

Glitter Mat P1

Glitter Mat P1

Glitter Mat P2

Glitter Mat P2

Noise Texture For Glitter Mat

Noise Texture For Glitter Mat

Glitter Material

Glitter Material

Glass for Scenes - Works best with PP, Ray Tracing e.t.c.

Glass for Scenes - Works best with PP, Ray Tracing e.t.c.

Caustics = OG the 4way chaos material is in Engine content, I had to drag drop it in, Not sure if that due to a bug or poor UE design.

Caustics = OG the 4way chaos material is in Engine content, I had to drag drop it in, Not sure if that due to a bug or poor UE design.

Caustics = Way to make pattern shapes

Caustics = Way to make pattern shapes

Example

Example

Example Texture. Used for Underwater scenes.

Example Texture. Used for Underwater scenes.

If you don't do foliage you probably don't know this Material node. It allows for 2 different textures/colours to be used of each side of an object. Does have a flaw, say if you do a cube the interior will be a different colour to the exterior.

If you don't do foliage you probably don't know this Material node. It allows for 2 different textures/colours to be used of each side of an object. Does have a flaw, say if you do a cube the interior will be a different colour to the exterior.

Side A

Side A

 Side B

Side B

This is the Proper way to do 2 sided Materials.

This is the Proper way to do 2 sided Materials.

As you can see it literally does the same thing. Hence the disclaimer it literally is 2 sided.

As you can see it literally does the same thing. Hence the disclaimer it literally is 2 sided.

The inside of the cylinder with the 2 sided material applied.

The inside of the cylinder with the 2 sided material applied.

Greyscalke Filter (can change to PostProcess for PP)

Greyscalke Filter (can change to PostProcess for PP)

Greyscalke Filter (can change to PostProcess for PP)

Greyscalke Filter (can change to PostProcess for PP)

"Tron" Lines Filter (Can change to PostProcess for PP)

"Tron" Lines Filter (Can change to PostProcess for PP)

"Tron" Lines Filter (Can change to PostProcess for PP)

"Tron" Lines Filter (Can change to PostProcess for PP)

How to make Spiderwebs. The add helps the white lines show up (optional).

How to make Spiderwebs. The add helps the white lines show up (optional).

Wet Decal, Good for lining in & around wet areas.

Wet Decal, Good for lining in & around wet areas.

How to set Lighting materials.

How to set Lighting materials.

A master "fire/torch" material, noise works as a texture.

A master "fire/torch" material, noise works as a texture.

Fire Material Settings updated.

Fire Material Settings updated.