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Materials Part 3 UE5

More Materials.
A lot of these are from going over the Unreal Engine Materials pages to get a larger idea of what is available to use.

Fuzzy shader.

Fuzzy shader.

Fuzzy shader, Great effect

Fuzzy shader, Great effect

How to texture Cylinders

How to texture Cylinders

The difference

The difference

Hologram Materials

Hologram Materials

Hologram Part 1

Hologram Part 1

Hologram Part 2

Hologram Part 2

PerlinNoise

PerlinNoise

Blank

Blank

Hologram 2

Hologram 2

Hologram 2 Part 1

Hologram 2 Part 1

Hologram 2 Part 1

Hologram 2 Part 1

hologram image

hologram image

Hologram Normal

Hologram Normal

Noise

Noise

Hologram Lines

Hologram Lines

Another Glass

Another Glass

"Cut" Gem Material

"Cut" Gem Material

Basic Gem Material

Basic Gem Material

Clear Ice Material

Clear Ice Material

Ice Material with correct Refraction

Ice Material with correct Refraction

Unreal Refraction index

Unreal Refraction index

3 Way Texture = Good for Cubes

3 Way Texture = Good for Cubes

Example of 3way on other materials

Example of 3way on other materials

Hueshift - Handy to know, but not often needed.

Hueshift - Handy to know, but not often needed.

3 colour blend

3 colour blend

3 colour blend - Example.

3 colour blend - Example.

Rotation material, Good for wheels or Effects.

Rotation material, Good for wheels or Effects.

So a normal sine blinks every 1-2 seconds (I forget) This node allows you to control that time, good for animation in the material.

So a normal sine blinks every 1-2 seconds (I forget) This node allows you to control that time, good for animation in the material.

Fresnel 2.0 Material

Fresnel 2.0 Material

Fresnel 2.0 Material

Fresnel 2.0 Material

How to get a Normal From Height (Black White image), I tried it with the same texture. Not ideal but gives a mild normal effect.

How to get a Normal From Height (Black White image), I tried it with the same texture. Not ideal but gives a mild normal effect.

I then tried boosting it, which worked, but also not ideal. Still if you don't have a normal or height map this could help in some situations.

I then tried boosting it, which worked, but also not ideal. Still if you don't have a normal or height map this could help in some situations.

Opacity Tests - Multipul by 0-1 to change the opacity

Opacity Tests - Multipul by 0-1 to change the opacity

Opacity Tests

Opacity Tests

Opacity Test 2

Opacity Test 2

Opacity Test 2

Opacity Test 2

Opacity Mask Tests - Interesting Result, looks familiar

Opacity Mask Tests - Interesting Result, looks familiar

Opacity Mask Tests - Interesting Result, looks familiar

Opacity Mask Tests - Interesting Result, looks familiar

Add components

Add components

Add components

Add components

Add components & tinted. Not great, need to play around with it more, maybe lerp instead of multiply?

Add components & tinted. Not great, need to play around with it more, maybe lerp instead of multiply?

3 Point Levels

3 Point Levels

3 Point Levels = Good for Camo, endless possibility's.

3 Point Levels = Good for Camo, endless possibility's.

Camera World Blend

Camera World Blend

Camera World Blend

Camera World Blend

Generated Band

Generated Band

Generated Offset Bands

Generated Offset Bands

Generated Offset Bands

Generated Offset Bands

Specular value cheat sheet. Affects light reflection if I remember correctly.

Specular value cheat sheet. Affects light reflection if I remember correctly.

Base Colour cheat sheet.

Base Colour cheat sheet.

Basic set up for Realistic Ice

Basic set up for Realistic Ice

Basic set up for Realistic Ice, Screenshot doesn't do a good job of showing how realistic is really is.

Basic set up for Realistic Ice, Screenshot doesn't do a good job of showing how realistic is really is.

Intermediate Realistic/Stylized Ice. I think I got the idea from someone on Artstation, would love to credit them but I can't remember If or Who. (Add some bump)

Intermediate Realistic/Stylized Ice. I think I got the idea from someone on Artstation, would love to credit them but I can't remember If or Who. (Add some bump)

This one is my favorite ice, at least on it's own it looks good, in game, maybe not so much.

This one is my favorite ice, at least on it's own it looks good, in game, maybe not so much.

Cel Shader

Cel Shader

Toon shader

Toon shader

Outline Shader

Outline Shader

Toon shader + outline

Toon shader + outline

Toon shader + outline +
 specular highlight

Toon shader + outline +
specular highlight

Toon shader + outline +
 specular highlight V2

Toon shader + outline +
specular highlight V2

Toon shader + outline +
 specular highlight

Toon shader + outline +
specular highlight

Toon shader + outline +
 specular highlight

Toon shader + outline +
specular highlight

Toon shader + outline +
 specular highlight

Toon shader + outline +
specular highlight

Distance Field

Distance Field

Distance Field - Basis for Water/Waves Intreraction

Distance Field - Basis for Water/Waves Intreraction

Thick Atmosphere

Thick Atmosphere

Thin Atmosphere

Thin Atmosphere

Star Effect

Star Effect

T_Fire_Tiled_D From Star Effect

T_Fire_Tiled_D From Star Effect