Working on bring out the most detail without using extra textures. Albedo/Normal - Allowing you to channel pack Displacement into the B channel of the normal map. 178 instructions, 2 textures, works at any resolution.
Original Test.
Displacement (material) Test.
A little colour correction to the blend.
Before AO.
After AO (Full strength) still not using a texture.
Testing other textures. AO doesn't help here.
Left: Megascans Materials - Default settings (3 textures -200+ instructions). Right: Mine - Default Settings (2 textures- 188 instruction ["3rd" texture is the AO Texture I forgot to remove]).