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Master Material - Cheap Detail.

Working on bring out the most detail without using extra textures. Albedo/Normal - Allowing you to channel pack Displacement into the B channel of the normal map. 178 instructions, 2 textures, works at any resolution.

Original Test.

Displacement (material) Test.

Displacement (material) Test.

A little colour correction to the blend.

A little colour correction to the blend.

Before AO.

Before AO.

After AO (Full strength) still not using a texture.

After AO (Full strength) still not using a texture.

Testing other textures. AO doesn't help here.

Testing other textures. AO doesn't help here.

Left: Megascans Materials - Default settings (3 textures -200+ instructions). Right: Mine - Default Settings (2 textures- 188 instruction ["3rd" texture is the AO Texture I forgot to remove]).

Left: Megascans Materials - Default settings (3 textures -200+ instructions). Right: Mine - Default Settings (2 textures- 188 instruction ["3rd" texture is the AO Texture I forgot to remove]).