Random stuff I've done in my spare time the past few months.
Debug Unreal - Sine is wrong. HLSL = Cosine 1-.
Debug Megascan Normal - Not an issue with texture issue with B layer in material.
Learning stencils.
Learning Stencil Masking - Chris Murphy method.
VDB Material Improvements.
Improving Lighting.
Niagara Testing. Which direction? Does it work for a galaxy? Nope? Start over....
Flow without Flow Maps.
Optimization Method Testing. Does it work? Nope - Leave it. Started learning latency online testing & optimizing.
Cinematic Fog Made Simple.
Then we just throw random things at it.