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Spare Time = Messing Around

Random stuff I've done in my spare time the past few months.

Debug Unreal - Sine is wrong. HLSL = Cosine 1-.

Debug Megascan Normal - Not an issue with texture issue with B layer in material.

Learning stencils.

Learning Stencil Masking - Chris Murphy method.

VDB Material Improvements.

Improving Lighting.

Niagara Testing. Which direction? Does it work for a galaxy? Nope? Start over....

Flow without Flow Maps.

Optimization Method Testing. Does it work? Nope - Leave it. Started learning latency online testing & optimizing.

Cinematic Fog Made Simple.

Then we just throw random things at it.